5 cards rarity Rare or higher, 4 Uncommon cards, 5 Common cards, and 1 Land card
That lets us form a rough ranking of the best cards in MTG The Brothers' War
Now, Walls generally have the Defender keyword, and the old ones have had it stuck on with errata
Normal Magic decks will naturally create inefficient moments where you spend a three-damage spell on a one-toughness creature, so you need to force energy decks to deal with some occasional inefficiency by design
It takes very little effort to establish an engine that draws multiple cards a turn cycle, and it even benefits from all the anthems that token decks want to play with its double strike
I really want to give one double strike as it arrives on the battlefield post-LI all big and ready to smash