Mewtwo's immersive card, meanwhile, appears to show its escape from the lab where it was created
An added advantage of having Cursed Merfolk exerted on your field is that your opponent will be forced to discard a card when challenging it, giving you a leg-up on hand resources as well as lore
Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
If that doesnt work out, you could do worse than an Elvish Visionary that draws at least two cards (the enters trigger + the warped Riddler)
Super Energy Removal (Laboratory) Similar principle, but at the cost of one of your energy while removing 2 attached Energy cards from your opponent
As far as intuitiveness goes it was pretty easy to navigate as a first-time user