Lock and Load isnt super interesting to me, but I cant deny how clutch it is for any deck wanting to tear through their spells, whether storm or otherwise
This is key as at the end of each of your turns, Captain N'ghathrod allows you to gain control of an artifact or creature an opponent milled that turn, potentially cheating your opponent's most powerful cards directly into play under your control
These larger booster packs are full of cards allbased on a single theme, like a color or color pairand, forIkoria, monsters
You can only activate it at sorcery speed, but theres a nice play pattern of stealing counters, strengthening your creatures (probably a commander), and attacking with unblockable
I wouldnt even run Sky Swallower in a Zedruu the Greathearted deck
The deck focuses on quickly getting out an army of evasive pirates, and taking advantage of the many abilities (menace, unblockable, card draw, etc) to get ahead of your opponent