Second off, Pete has a minor niche as "that guy who can soak damage that tries to go to specific non-investigator cards first", and while Alice can only take 1damage and 1 horror safely and that's nothing to write home about for a four-cost asset, it still plays into that niche
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So the first one makes her invincible to battle, the second one makes it so you dont take damage from battle with her, and the final power up makes her reverse damage to the opponent, so the bigger their monster the better for you
(1) During your Standby Phase, if you do not have Light Barrier in your Field Zone: Toss a coin, and if the result is tails, this cards 2nd and 3rd effect are negated until your next Standby Phase
If you have no cards in hand when Fugitive Codebreaker's last ability resolves, you won't discard any cards, but you'll still draw three cards
Stormsplitter This otter wizard is a Timmy card that I want to prove is busted