Scheming Symmetry plays a role akin to that of Imperial Seal
Card Advantage, Permission, and Threats Mana production aside, the cards in a blue-based control deck can be separated into one of three classes, card advantage spells, which allow you to draw extra cards or search for cards and add them to your hand, permission spells that deny your opponent their plays, or cheap threats which can close out the game once the opponent's game plan has been thwarted
There are almost 400 new cards to collect, and you can find them all on our EOE checklist
You have every ability to win through attrition or speed
At first, a concern of mine was how separate battling felt to the rest of the game, particularly the online element, which just rewarded a little XP for a match and nothing else
But c'est la vie