Vigilance and Reach make the card a problematic blocker at all times, First Strike, Menace, and Trample prevent opponents from chump blocking it, and Lifelink can snatch victory out of aggro opponents' grasp
With Braids around, cards like Hopeless Nightmare and Tithing Blade become extra powerful: They do something good when they enter, and you can sacrifice them to punish your opponents
2025-10-02 If Clone somehow enters at the same time as another creature, Clone can't become a copy of that creature
But the best set of precons was the set from Warhammer 40,000
If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives
You may move a Character to a Location on the same turn its played, and it doesnt matter if its exerted or not