This deck leverages Zur's ability to tutor key enchantments directly onto the battlefield, building overwhelming card advantage or assembling layered win conditions
The Dragon you fetch up goes into your graveyard, which is great for Bladewing, and while youre only meant to activate this once per turn, you can actually hold priority to do it twice for some fun combos like using Moltensteel Dragon to buff itself up and then becoming Skithiryx to deliver a fatal blow with ease
When packaging and securing your cards, do not use excessive tape or other materials that will put your cards at risk by making the package difficult to open
Try to use your characters to block your opponents high-lore characters from staying out in the early game even if you need to trade (lose yours to take out theirs)
At least Kiki-Jiki is beloved in casual circles and does see occasional Modern play
First of all, I want to get rid of some of the more traditional ramp cards