Its a neat board wipe, and it may have some play as a turn 3 play and turn 4 wipe in some white-based control deck in Standard
Even without these specific synergies, the card is just a solid grindy value engine, however, so the floor here is pretty high
If you are willing to put cards this narrow into your cube you can do a whole lot better in the power and effectiveness
It is quite a bad card, costing 3 mana and slowly, over multiple turns as the land it enchants gets tapped, Orcish Mine counts down to the destruction of that card
Rootwater Hunter wasn't as important as the wall, but would make your deck every time none-the-less
In between rounds of the off-site Old School event, hosted by Eternal Central, I was able to play pickup games of Alpha 40 against Bog Agra and Shane Semmens