That caused the price to drop from $100 to $85
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Fast Forward's first ability)
Put one of those cards into your hand and the other into your graveyard
Lets take a look at some of them and very quickly touch on why you should consider each: Rakshasa Deathdealer A 2-drop that can be buffed up to 4/4 with the ability to regenerate will definitely cause some headache for your opponent
Plus, with only countermagic, direct damage, and enchantment kill, purple didn't quite have enough to do (and it was the best at only one of the three)
1 oversize foil promo card featuring Terapagos & Friends