GREEN Last among the five colors for instant goodness, green relies more on creatures than spells to do its talking
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
Though Morph only has 2 Strength, 1 Willpower and 1 Lore, it hardly seems to matter, given that you can swiftly Shift it into anything you need to
If you've wanted to try the game but life got in the way or you were simply left behind by its release schedule, don't worry
This can come in handy with creatures like Orcish Bowmasters
Dive deeper into the Lorcana universe and present your card in a manner it truly deserves