For the most part, leaving your Commander in the exile zone as part of resolving their Adventure is risk free
Surveil, on its own, is a very strong mechanic that ensures youll be drawing the cards you want, and when attached to removal, Thoughtseize, or a big, bad 5/4 flyer, each of these effects only becomes more valuable
This definitely has some problems, but it's so cheap that I can get over them
Heroes, villains, Chocobos, Moogles, and whatever the heck Quina is are all up for grabs, and some could well become top-of-the-format decks
Were assuming this means with just the included decks, but like the previous two quest sets, you may be able to go up to three or four players using your own decks
MTG lore never specifies if she encounters a version of Medea, or if shes searching for a Golden Fleece-esque object