Creatures (33) 3 [c]Adeline, Resplendent Cathar[/c] 4 [c]Brutal Cathar // Moonrage Brute[/c] 4 [c]Chaplain of Alms[/c] 4 [c]Clarion Spirit[/c] 4 [c]Elite Spellbinder[/c] 4 [c]Intrepid Adversary[/c] 4 [c]Luminarch Aspirant[/c] 2 [c]Skyclave Apparition[/c] 4 [c]Usher of the Fallen[/c] Spells (5) 2 [c]Portable Hole[/c] 3 [c]Fateful Absence[/c] Lands (22) 2 [c]Cave of the Frost Dragon[/c] 4 [c]Faceless Haven[/c] 16 [c]Snow-Covered Plains[/c] Playing Against Ward When building a deck, I wouldnt worry too much about ward creatures
Each pack contains a combination of 14 Rares and/or Mythic Rares, 27 Uncommons, 38 Commons, and 1 Land card
Recurring Nightmare and Survival of the Fittest This Standard-era deck worked powerfully by using Survival of the Fittest on the 2nd turn to start trading creatures for perfect fits, filling up the graveyard
Its not usually of much consequence that the card is a Zombie, but being a powerful card to blink can come up in a big way
Always check the specific wording to determine how often the ability triggers
Creature - Rat Rogue Color tag templates(None) Unnerve Each opponent discards two cards