He was so powerful that in one tournament, every single one of the top 8 decks was running 4 copies of him, almost unheard of in Standard.
By combining the best removal, ramp, and midrange value of black, red and green, Jund decks seek to play a comfortable early and mid game before turning the corner to finish things
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Creatures you control of the chosen color get +1/+1
Sure, they can get back Vengevines, Bloodghasts, and Gravecrawlers for free (or very cheaply), but if the opponent has a way to disrupt their creatures (and it can be as simple as several copies of Path to Exile backed by blockers), the plan of these decks suddenly fizzles