Its powerful enough that I could see it in a ramp deck of some kind, so its not useless, but its not all that special
Enjoy card battle with all new unique strategies
Eminence is an ability that allows your commander to do something while in the command zone, with the most broken examples being Edgar Markov, which makes a 1/1 Vampire whenever you cast a Vampire, and The Ur-Dragon, which makes all your dragons cost one less
Mind Bomb has a similar burn or consequences, allowing people to make the opponent discard cards to mitigate damage or take it
It relies more on smaller utility creatures
In order to show off what the deck has in store for us, MTG Secret Lair is slowly spoiling all 20 different win conditions in the deck, and we have a bunch more to see today