In the early game, this is one of those cheap, small, evasive creatures we need to function as a 1/1 flying creature for only one Blue mana
We cant run too many due to the hungry mana requirements of a four-five color deck, but Ive included: Field of the Dead Scavenger Grounds Maze of Ith Kor Haven Reliquary Tower Alchemists Refuge (plus Leyline of Anticipation!) Field of Ruin Bojuka Bog These all answer various problems or help us gain advantage
To many players of the era, Huntmaster of the Fells defined great card design and peak Magic gameplay
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But were here for the bounce effect, and its devastating
Jund Decklist 3 Deathrite Shaman 3 Mountain 3 Tarmogoyf 4 Lightning Bolt 3 Swamp 4 Ragavan, Nimble Pilferer 2 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki 2 Sheoldred, the Apocalypse 1 Kroxa, Titan of Deaths Hunger 2 Forest 1 Blood Crypt 2 Blackcleave Cliffs 1 Boseiju, Who Endures 1 Haywire Mite 2 Questing Druid 4 Fatal Push 3 Thoughtseize 3 Liliana of the Veil 1 Overgrown Tomb 1 Stomping Ground 2 Bloodstained Mire 3 Wooded Foothills 1 Castle Locthwain 1 Demonic Tutor 1 Den of the Bugbear 4 Bloodbraid Elf 1 Soul-Guide Lantern 1 Kolaghans Command If I remember correctly, Jund isnt just one of the oldest archetypes in MtG , but its also one of the strongest because it combines the power of red, green, and black spells