What's neat is that this is per creature that attacks us
Arch of Orazca
This multiplayer supplement lets you travel from one location to another, with the rules changing based on where your battle is currently taking place
With a suitably efficient token generator, or something like Norin the Wary, you can quickly steal every decent creature on the field, and at that point, you start moving on to the terrible creatures as well
The consistency with which sacrifice gets built into these set mechanics means theres new, pushed support cards being printed for the archetype all the time
For example, if youre building a deck around Urza, Lord High Artificer, you probably want a ton of cheap artifact creatures you can tap for mana, and then big heavy hitters you can cast with his second ability and all of that mana you generate