Hull Breach Sorcery speed removal for 2 mana isnt bad, especially when you can hit two targets with one spell
I need to review it going into next year and consider whether I want to add more tutors or redundancy for the win conditions, or more card/mana accelerants
Your Bone Miser will probably file a grievance with your union and ask to be assigned to a better post
The flavor text, incidentally, was honest-to-god comments in our database
You'll see even more radical updates in the future and will share more as they are rolling out
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar