Why not look at Harsh Mercy instead
Second, the payoff for having a full party is insane, because just attacking with any creature and drawing three cards is a saboteur ability on steroids
That exchange turns life into raw velocity
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If a Spirit you sacrifice to activate the last ability ends up being exiled because of a replacement effect, that card can't be targeted by the last ability
All in all, well worth trying this out, but next time maybe with only 60 cards :-) On the other hand, can again not recommend enough adding the sets up to Alliances to the 7pt card pool