You don't always know which player has inevitability, or what "must-answer" cards your opponent might have access to
Some of these are lesson decks utilizing the power of Gran-Gran and Accumulate Wisdom, others invoke the discard package with Marauding Mako and friends, and others still use Stormchaser's Talent as early-game pressure plus a late-game engine
Trainers: The Pokmon World Tournament features literally every Gym Leader (except Koga and Iris) and every previous Champion (including Red but excluding Iris) from the previous games
Understanding what a mana ability in MTG is is crucial here, as this zero-cost rock gives you the biggest jump available on turn one
I think with some fine tuning, we could even play Canoptek Tomb Sentinel, but that probably needs more sacrifice outlets
I made Coat of Arms to give creature decks a shot in the, well, arm