A bigger magic deck can dilute your best cards, which reduces your chances of drawing them at the right time
Bloodfell Caves Cave of Temptation Cave of the Frost Dragon Caves of Koilos Cryptic Caves Dromar's Cavern Forgotten Cave Gemstone Caverns Pelakka Predation / Pelakka Caverns Rhystic Cave Spikefield Hazard / Spikefield Cave The Cave of Two Lovers Waterveil Cavern Zoetic Cavern And just to make things more confusing, LCI also reprinted Cavern of Souls, which is, you guessed it, not a cave
Amber & Ruby Starter Deck The Amber & Ruby Starter Deck is, between these two decks, the one that most matches the theme of the set
It was a fitting end to a wild game
The mana value restriction of 4 also represents that it is a basic item for reviving your party members, not a miraculous Lazarus stone
Other Builds Jeleva, Nephalia's Scourge has a lot of flexibility as a value-oriented commander