This kind of transformative suite built into a deck can be very helpful if one or two players commit a lot of energy to prevent our main gameplay from really coming together
This might affect their rarity, even if the card is functionally the same
I also realized that I probably wanted a Drain Life, as there was a chance Id need to recoup some life to swing back into a game at some point
This is known as the green dot test, and if a card doesnt have this particularity then it 100% means that it's a fake
But it's equally important to know when to deviate, so master the fundamentals above, build a curve, and learn along the way about the best methods to switch onto a different plan
Starting at 40 life makes Test of Endurance much more tenable in Commander than in traditional one-on-one play, but this primarily exists as a backup plan if you dont hit a better version coming up on this list