I was the only person to have the Nintendo Power strategy guide because I was the only one who read game magazines
Cheap counterspells like Arcane Denial and An Offer You Cant Refuse are important as a protection piece to ensure your commander gets to resolve, and your creature can start wreaking havoc on the battlefield
You will always need at least one left over to make your commander worth it, but in all likelihood, the amount of cards we're talking about drawing off of things like EarthquakeEarthquake means that one spell will be enough, provided Niv-Mizzet isn't removed in response
For the same mana cost, you can have your opponent mill eight cards, one more than Mind Sculpt
Believe me, sex matters more than choosing sleeves for your deck
Next on the list might be casual players who actually want to build decks around the cards, but I'm not sure how often this happens