Even without treasure, the ability to pump something +2/+0 would feel pretty good, but if you can give that thing death touch, thats when things will get really interesting
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card
Combustion Man Combustion Man doesn't always hit the target you want, but sometimes all you want to do is through around a lot of damage
It grabs back the likes of Puresteel Paladin and Sword of Feast and Famine
In addition to dealing damage, burn spells MTG can also have extra effects
You can drop in Golos and a few 5-color lands into a random deck and get all the ramp and card advantage you would ever want from a commander, with no worries about your mana base