1 rulebook
Chaos Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater
FIC are Commander cards, which you can get in the Final Fantasy Commander precons or find in Collector boosters (but never in Play boosters)
They would get one each, to let the most people get it, explained Brandon, so that those who collect the cards as a hobby could get one
Creatures:29 4 Wall of Hope 2 Angelic Wall 2 Tocatli Honor Guard 4 Wall of Omens 2 Gisela, the Broken Blade 2 Angel of Invention 1 Angel of Sanctions 3 Archangel Avacyn 2 Archangel of Thune 2 Linvala, the Preserver 2 Winged Shepherd 3 Bruna, the Fading Light Spells:9 1 Authority of the Consuls 2 The Immortal Sun 2 Cast Out 2 Rout 2 Overwhelming Splendor Lands:22 2 Evolving Wilds 8 Plains 4 Urzas Mine 4 Urzas Power Plant 4 Urzas Tower Sideboard:15 2 Angelic Wall 1 Gisela, the Broken Blade 1 Linvala, the Preserver 1 Bruna, the Fading Light 1 Authority of the Consuls 2 Demystify 2 Searing Light 1 Ashes of the Abhorrent 1 Dazzling Reflection 1 Cast Out 2 Rout For fun I did play a version of this deck with a couple of Approach of the Second Sun slotted in

Its good to suss out where Magics history has its gaps or has its old cards that are really weird. As card and deck design unfolded, the Commander team sought to replace some of the classic group slug enablers with cards that would be easier to manage for the decks players, as well as their opponents