Establishing Condition (Consistently) Most major grading companies use a 1 to 10 scale and consistently assess condition, often factoring in sub-areas such as: Centring Corners Card edges Surface Printing quality This is crucial because buyers often pay significantly more for cards with strong rarity, scarcity, and verified high condition
This archetype is especially strong when artifact cards are not only for the artifact deck. A good artifact creature can be aggro filler, sacrifice fodder, blink material, or equipment carrier
However, it also has a unique effect it devolves the opponent's active Pokmon and sends the highest-stage evolution card back to their hand
Blue and white have many incentives to play artifacts like metalcraft and affinity, so its easy to jam a lot of artifacts
Too expensive, not enough rate, annoying to have to sacrifice our four-drop to get a minor effect
It has a powerful ETB effect when first played, and then if your opponent can't deal with it fast, it eventually becomes a creature and gets to reuse that effect over and over as it attacks