What to Change Out: 2 Enigma Drake U 2 Heartfire Immolator U 1 Ovika, Enigma Goliath R 2 Arcane Epiphany U 1 Fiery Annihilation U In: 1 Chart a Course U 1 Tolarian Terror C 1 Giant Koi C 2 Guttersnipe U 1 Balmor, Battlemage Captain U 2 Mischievous Mystic U Total wildcards needed : 0 Mythic Rares, 0 Rares, 6 Uncommons, 2 Commons
It is a personal choice but I like to advocate cards that reward and promote good deck construction and design which Spell Snare rarely does
It even helps you dig past two lands by functioning kind of like Oracle of Mul Daya
With Take That!, Pete, Bad Guy gains an additional two strength whenever you play an action and using Whos Next?, this character can quest for four lore, rather than just two, if it has seven or more strength
The skinned cards showed scenes from the games and all have names that make them feel unique
As seen in the recent price spike of Nalfeshnee and Passionate Archaeologist, cards that synergize with casting spells from exile are popular in Commander right now