It's a strong removal spell on turn two and a combat trick later in the game, and it also directly helps counter difficult-to-target creatures by removing hexproof and ward from their keywords while in play
This is still a great option for a mono-green deck looking for ramp and a way to thin out the deck
Elixir of Immortality Elixir of Immortality was once the win condition of Standard WU control decks
Card Advantage, Permission, and Threats Mana production aside, the cards in a blue-based control deck can be separated into one of three classes, card advantage spells, which allow you to draw extra cards or search for cards and add them to your hand, permission spells that deny your opponent their plays, or cheap threats which can close out the game once the opponent's game plan has been thwarted
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