This deck could also use some more Clue-enabling and a few other sources of Clue-based mayhem , which we'll also be adding
Companion originally worked by letting you reveal the companion card from your sideboard at the start of the game, as long as your deck met the conditions of the companion card
Key enablers: - **Obsessive Stitcher** (loot + reanimate) - **Mulldrifter** (evoke = graveyard trigger + card draw) - **Baleful Strix** (value + deathtouch deterrent) - **Solemn Simulacrum** (ramp + death trigger) - **Plaguecrafter** (sacrifice outlet) - **Victimize** (reanimate 2 creatures) - **Doomed Necromancer** - **High Market** (sacrifice outlet) Each turn cycle you try to: - Trigger Sefris once on each player's turn
[21] Games designed [edit] A partial list of games designed by Garfield: Card games: Turbo Hearts (1989) The Great Dalmuti (1995) Dilbert: Corporate Shuffle (1997) Twitch (1998) Ghooost
Teenage Mutant Ninja Turtles flip onto Magic cards and use Turtle power and toughness to protect the streets from Shredder and the mutants making mischief
Unfortunately, I cant show you this updated rules text on a more modern card, since there isnt one