That's a very good advantage, and the fact that it's so cheap to play means you can do a massive amount of setup early in the game, or just a play a big monster and have it get over its summoning sickness before the opponent can do anything whatsoever
This Gruul goblin shaman commander gives your non-human creatures a +1/+1 counter when they enter the battlefield
Being able to ramp untapped lands throughout an explosive turn can count toward storm and mana
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There are decks I have where I dont play Generous Gift or Stroke of Midnight because it gives my opponent a blocker decks like go-wide builds, or my Nahiri build that uses Living Weapon/For Mirrodin
Other Cool Synergies Since Werewolf Tribal is an inherently creature-heavy archetype, I love to lean into "creatures matter" theme hard since it lets us pick up so many powerful payoff cards