Individually these effects are marginal: but combined they form a card that was so good, many non-red blue base decks started playing red just to get it (plus Flametongue Kavu, to be perfectly fair)
Seems they only got that half-right though, because in the game of Magic: The Gathering you can most certainly create energy
Now, Im not saying youre not allowed to like foils, and you can even incorporate the acquisition of foils into this whole playing Magic for free thing, but youre almost never going to see me talk about them or advocate buying them
Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play
MH3 is one of the highest-power Magic sets from the last few years
Theres a political approach to this card and it can tutor up an entire combo or multiple finishers all at once, so Im not ruling it out completely