I feel like Isshin, Two Heavens as One might be the better attack + slug/drain/burn Commander, and I think for the hoops to jump through and suboptimal cards it requires, Far Fortune is more of a flavor pick than a power pick
I dont mind a simple pull a winner and get a slightly better prize kind of game but that should be secondary to the actual vending happening
Its most obviously great with Delve, but there are just so many cards it sets up any of the Zombify effects, Returned to the Ranks, Ojutais Command, Alesha, Who Smiles at Death, Rally the Ancestors, Whip of Erebos, etc
A starter deck centered around the "Straw Hat Crew"
Creatures (3) Lands (16) Spells (41) 4 Serum Visions 4 Peer Through Depths 4 Desperate Ritual 4 Seething Song 4 Rite of Flame 4 Empty the Warrens 4 Ponder 4 Manamorphose 4 Preordain 2 Pyretic Ritual 3 Gitaxian Probe Sideboard Sleight of Hand verus Opt is just a sorcery versus instant question
Likely with how much Commander is played today, turn three is more viable