1 Bill the Pony
First, you need to survive long enough to be able to cast two spells in one turn cycle
1 Rite of Oblivion
With all the low CMC spells, Raven's Crime becomes a real nuisance, essentially turning any land I draw after turn 3 or 4 into a discard spell that combos with any (and sometimes multiple) Waste Nots I may have on the field to provide blockers, more spells, or extra mana to keep the train rolling
It obviously has a home in blue control decks, but I dont think they will want to play the full four copies of the legendary enchantment, even if it isnt too bad in multiples, as you can have one transform into Azcanta, the Sunken Ruin while the other stays on the enchantment side
Trapjaw Tyrant I did mention that I don't like Banisher Priest effects, but Trapjaw Tyrant has enough going on to make it an all-star in Dinosaur Tribal lists: it's a 5/5 Dinosaur for 5 cmc and the best versions of Dinosaur Tribal will have reliable ways to trigger enrage, letting you remove more than one creature for at least a little while