This will be a huge buff for Mill, so expect to see an uptick in leagues, and have a plan on how to fight it
It makes sense to me to be averse to a four-mana removal spell in high-powered Cubes
Each player will choose a dork or planeswalker they control (not both) and then sacrifice the rest
Although fear grips the populace, hope remains in a prophecy: "When darkness veils the world, four Warriors of Light shall come." One fateful day in the kingdom of Cornelia, four young travelers arrive with no memory of their past, each clutching a Crystal
Yet I think it's a fun card that if you ever get to cast, you'll be happy you did
If so, do you like to explosively end the game with a Maddening Cacophony or chip the opponents down with Mindcrank and Mesmeric Orb