Or even to your plan against decks with powerful two-card engines, where you need to try and put them on the fastest clock you can early, and then time your discard spells to keep them stuck on (at most) half a combo
You and your opponent have to discard at the same time, so theres a chance youll discard different card types and you get an extra card out of it
Krark, the Thumbless I'd give Krark a thumbs-up, but yeah
You can also bounce our stuff if they are targeted for removal, to reuse an ETB or after chump-blocking too
This increases the cards lore value - which starts at just one - for every item you have in play
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