Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
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Shrine isnt a creature type so changelings dont count as shrines
There are a lot of different decks seeing play in Arena's Explorer format, so it's good to know which cards to have at the ready against certain archetypes
Fresh hype cycles affect older card prices, too
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