In a multiplayer game, that might mean going after the weak and defenseless players first while you build your strength to tackle the bigger threats later on.
When I mentioned the drawback being inconsequential I was referring to how your opponent can play in order to take advantage of it, which mostly they cannot
For our purposes, we care about literal draws
Jetmir, and other creature-based strategies, will get a major boost if you believe a one-drop mana accelerant is due back into Standard this fall
Theres a cap on what you can fetch, but that doesnt stop Zur from being one of the best and most popular enchantment commanders of all time
I suspect most players either pick the game up for a week and decide it isnt for them, or they play it for months or longer