If you want to outsmart your opponent and win the game slowly but surely, youll want to consider playing a control deck
At the start of your combat step, all your Merfolk creatures explore, revealing the top card of your library and putting it into your hand if its a land, or giving that Merfolk a +1/+1 counter and then letting you choose to keep it on top of your deck or into your graveyard
Hildibrand's card effect brings a Zombie creature token to the battlefield
The set did give us a bunch of new and powerful Dragons, though, and I focused mostly on the ones that lowered our curve
Since they are cursed with 'turn 1' or 'tap-in' restrictions, it seems difficult to aim for infinite combos
Pick a template (Modern, Vintage, Mystical Archives, etc.), then change anything: name, mana cost, type line, rules text, power/toughness, art, artist credit