The synergies were utterly bonkers, and this set and the block in totality was so strong that Wizards of the Coast had to rethink their R&D for years to come after its release
The Kaldheim Limited experience enjoyed the extra dimension of drafting around Snow lands

Creatures (30) 1 Azusa, Lost but Seeking 1 Birds of Paradise 1 Wild Mongrel 1 Genesis 1 Wonder 1 Anger 1 Eternal Witness 1 Brawn 1 Vexing Sphinx 1 Lotus Cobra 1 Avenger of Zendikar 1 Snapcaster Mage 1 Titania, Protector of Argoth 1 Omnath, Locus of Rage 1 Hazoret the Fervent 1 Ramunap Excavator 1 World Shaper 1 Tatyova, Benthic Druid 1 Anje's Ravager 1 Uro, Titan of Nature's Wrath 1 Dryad of the Ilysian Grove 1 Rielle, the Everwise 1 Surly Badgersaur 1 Scute Swarm 1 Geode Rager 1 Lier, Disciple of the Drowned 1 Containment Construct 1 Greensleeves, Maro-Sorcerer 1 Aftermath Analyst 1 Six Lands (36) 5 Forest 4 Mountain 5 Island 1 Ancient Tomb 1 Steam Vents 1 Stomping Ground 1 Breeding Pool 1 Valakut, the Molten Pinnacle 1 Command Tower 1 Geier Reach Sanitarium 1 Spire Garden 1 Ketria Triome 1 Rejuvenating Springs 1 Training Center 1 Cragcrown Pathway 1 Riverglide Pathway 1 Barkchannel Pathway 1 Rockfall Vale 1 Dreamroot Cascade 1 Stormcarved Coast 1 Boseiju, Who Endures 1 Maestros Theater 1 Cabaretti Courtyard 1 Riveteers Overlook 1 Brokers Hideout Spells (33) 1 Mystical Tutor 1 Exploration 1 Sol Ring 1 Library of Leng 1 Crucible of Worlds 1 Abundance 1 Nature's Lore 1 Three Visits 1 Recycle 1 Anvil of Bogardan 1 Null Brooch 1 Manabond 1 Guided Passage 1 Deep Analysis 1 Life from the Loam 1 Pongify 1 Beast Within 1 Blasphemous Act 1 Creeping Renaissance 1 Faithless Looting 1 Seasons Past 1 Heroic Intervention 1 Spring 1 Chemister's Insight 1 Echo of Eons 1 Arcane Signet 1 Ignite the Future 1 Midnight Clock 1 Song of Creation 1 Mystic Redaction 1 Road 1 Conduit of Worlds 1 Cyber Conversion But what would be good in him

But it also acts as a support pieceby removing its counter, it passes indestructibility to another creature while handing out lifelink and +1/+1 counters to both itself and the target
Light of the Legion is on the more expensive side for aggressive Boros decks, but the benefits are that the flying ability can free up the mentor trigger and the dying effect boosts your creatures
Its particularly useful in Commander since its power increases as the number of players at the table grows