A two-point bump in Power gets it to the two-hit threshold, which is not nothing, and the fact it can protect itself with Treasures or Clues or Rocks or whatever other permanents you can rustle up is super solid
It's willing to pay any price to win, liberally spending life and sacrificing minions to gain the advantage, as well as directly destroying enemy creatures
I was still finding it hard to rationalize spending over $5.00 on a card, and generally favored stuff that cost anywhere from a dime to a quarter
This enchantment only fits into mill decks, but doubles your milling potential against one unlucky opponent
Some focus on collecting new promo cards either through Wonder Picks or by defeating computer opponents, while others focus on the burgeoning competitive scene with human vs
How do I stop my Auras from getting destroyed