As weve said several times, the ability to gain lore passively is a strong pull for players to include location cards in their deck, and they will undoubtedly prioritize locations with passive lore and great abilities over those with just abilities
But when danger does strike, you know Clement will be ready with provisions, directions, and destruction
Location cards are an entirely new type of card introduced in Into the Inklands, with many characters abilities being directly tied to them
The goal is simple: make ridiculously rare and expensive legacy cards accessible for regular Commander play without having to sell a lung
What are the odds, indeed? Yusri, to Desera Watermark: Set Symbol Illustrated by Steven Belledin Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
We are integrating the story in the cards and we'll have more to talk about there