On paper, the premise seems promising: a Pokemon that can occupy the Active Spot for a while and heal teammates on the Bench
If a creature's power is 2 or less when it enters but becomes greater than 2 while Irreverent Gremlin's second ability is still on the stack, you'll still have the choice to discard a card when the ability resolves
Duskull (Illustration Rare) $28.74 Card Number: #068/064 Rarity: Illustration Rare Another entry in the evolution line, we have Duskull
In addition, the archetype relies on Continuous Spell and Trap cards, which reward the player for controlling "Ancient Warriors" with different Attributes, fuel their setup effects, and allow the player to gain advantage when sent to the GY in this manner
That wraps it up
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