These cards showcased the ability of Monstrosity to influence the game state, providing both a strong board presence and utility through their monstrous abilities
Its not a bad strategy to use those Assassin tokens or other equipped creatures to do the dirty work, since this deck does have Ardenn, Intrepid Archaeologist and the new Arna, Kennerud Skycaptain that makes equipping or duplicating Equipment so easy its almost unfair
Anyway, while this card is nice at setting up high Level Synchros (or a quick Xyz if the situation demands it), there are better options than discarding a monster to SS a Tuner + pump its Level
Hearkening back to Dawn of the Dead, the ESZ has an ability called last strike, which is exactly what it sounds like: If it fights another creature, it goes last
Diabellstar has always had a great design, but giving her a more witchy makeover is an excellent choice
Verhey and Gordon said that there have been other IP crossovers with Magic before, Final Fantasy was particularly exciting because, as Verhey put it, Its Final Fantasy