Pack tactics Even past that lucky start, I do think Pocket is a pretty fun game though it's been pretty unnerving to see the pavlovian way it trains the audience to wait for new packs
First comes love, then comes marriage, then comes a bay in a rocking carriage
This won't win a cEDH tournament, but I like how it combines airbending and waterbending, or at least what those mechanics care about, into a couples' card
(If they're worth two or three, draw the equivalent number, of course.) There are two other ways to win
His second ability gives the deck much needed recursion and resilience, and the ultimate is obviously going to get out of control
Most of your ramp isn't creature based but still takes advantage of having creatures