Las otras siguen en manos de quienes fueron entregadas
Once we covered the creatures, we moved to the spells (see a pattern here?): Because these effects are very limiting on a one-shot, we only used them on the charms that came with two other effects
It's on the Reserve List and that makes it expensive and casual players sad
Ranking: Could Be Fun Neriv, Crackling Vanguard Neriv reminds me of a Mardu version of Gimbal, Gremlin Prodigy, but instead of making tokens, we get impulse draw, which lets us take full advantage of cards that want us to play cards from exile, like Pia Nalaar, Consul of Revival, Prosper, Tome-Bound, and Iraxxa, Empress of Mars
Resolve the original spell with the Cascade keyword
Having this come out on turn 3 just loses you so much damage, at least 18 but maybe closer to 24 considering the prevalence of fetch lands in multicolored decks