On each of their turns, at the beginning of their first main phase, the archenemy sets the top card of their scheme deck in motion, unleashing its terrifying power
10 double-sided tokens, 1 life tracker, and 1 deck box
The Tinker Bell - Giant Fairy card captures that overgrown power wonderfully in the art and the card's abilities
It lets you draw and discard a card whenever one or more Knights attack, regardless of if Sidar is in the command zone or on the battlefield
If you are able to pick up the right pieces for the green-blue-black mill-yourself deck (which should be relatively easy to do if you see yourself getting passed late Mulches and Dream Twists), then you will be in a great position to go undefeated in your draft
If people are curious, I can also do a dedicated comparison post showing light reflection, edge behavior, and thickness side-by-side Hope this helps :) Note: as an Amazon Associate, I earn from qualifying purchases