Illustrated by Chase Stone Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Legal Modern Not Legal Brawl Legal Legacy Legal Comp
This deck can certainly win games in combat, but when you have an infinite mana outlet in the command zone and the ability to make infinite mana with Lilysplash Mentor and a combo piece, it's just really easy to fall into the same play pattern again and again
As long as an opponent controls more lands than you when the Knight enters the battlefield, you can search for a Plains and put it onto the battlefield
Glory, a five mana 3/3 flyer, seems laughably overcosted by modern (or Modern) standards, but it's not being played for its stats
In addition, she can goad a target creature for your opponent whenever one or more Faeries you control deals combat damage to a player
Buying back enchantments from the graveyard is a very valuable effect thats very welcome on the commander itself, but its the second ability that truly shines