Core 2-3 Chaos Sorcerer 3 Ryko (sometimes 2 if also playing 1 Lyla) 2 Trooper 2 Lonefire 1 Dandy 1 Bulb 1 Spore 1-2 Debris 1-2 Junk 1-2 Doppel 1 Sangan 1 Gorz 2 Veiler 1-3 Avarice 1 Charge 1 One for One 1 Goat 1 Foolish Burial 0-3 Limit Reverse 1 Call Why this deck works The most notable feature of the deck is the ability to draw cards and replenish its resources while threatening a larger synchro monster
As design philosophy has changed and they have added more value to cards (including lands), card advantage has become less of a constraint, and being constrained as mana has become the games core constraint
Basically a version of all the types where you never have to worry about using ANY art assets from Nintendo/TPC but just close enough that people would be able to recognize it for what its supposed to be at a glance
Both cards damage each other simultaneously (just like regular damage) but it happens in the first combat step and not the second combat step
He's able to take out Tristan due to his concern with protecting Serenity alongside his poor playing, though ironically, Serenity with help from Duke manages to defeat Nezbitt
I had somehow managed to break one of the things that made trading card games work. Im not saying Companion should never have been made, or that Wizards today isnt doing better work than the much smaller and less experienced R&D of the mid-90s