With 4 Strength, 8 Willpower and 2 Lore, he is a pretty decent card, in terms of his stats
As opposed to the early ideas of what a list of problematic cards might look like, the game changers list is one easy to read list of cards rather than having separate lists or point values
1 Inscription of Abundance
While a four-mana 8/8 reach with evasion isn't exactly broken in Modern, and it is annoying that its backside's mana value is two, which means it dies to things like Fatal Push, March of Otherworldly Light, and Prismatic Ending, the opponent will lose the game super quickly if they don't have an immediate answer
It affects all your creatures and gives them trample though, so can you really complain all that much
I tried to keep them relatively simple (as simple as madness can be for newer players), but if you have ideas to let them intersect multiple archetypes in the cube that would be even better