For example, Furnace Spirit has an activated ability that costs , and Suppression Field says "Activated abilities cost more to activate unless they're mana abilities." Since activating Furnace Spirit's activated ability would now cost , Training Grounds reduces that cost back to
Agent Venom With flash and menace, Agent Venom plays like a surprise weapon
I only made small changes where the deck felt a bit land heavy, so I removed some land and I found myself always leaving Treasure Cruise on top when I surveilled, so I added a second and another Fading Hope for more interaction and Treasure Cruise fuel
These cards keep their value and quality over time
The last two picks aren't token creators so much as enablers, but I wouldn't consider playing any token-based strategy without them
This is pretty clearly a three-drop in my book: you want to cast this on turn three, and you can't cast the other side from your hand