Unfortunately, Arena has a tendency to knock you back to the start of the card list if you expand the decklist, adding even more time to deck assembly
This combination of defensive power and disruptive ability makes it a versatile card that can be incorporated into a wide range of decks, particularly those focused on control and tempo
Most players dont go too far beyond that because it can be hard to balance the cube if its very big
Archfiend of Despair Atarka's Command Call In a Professional Erebos, God of the Dead Everlasting Torment Forsaken Wastes Giant Cindermaw Grievous Wound Grma Wormtongue Havoc Festival Knight of Dusk's Shadow Leyline of Punishment Quakebringer Rampaging Ferocidon Roiling Vortex Screaming Nemesis Skullcrack Stigma Lasher Sunspine Lynx The Lord of Pain Tibalt, Rakish Instigator Witch Hunt
Doing a full custom Elden Ring project at scale (and you have files): MPC is viable, but you are the quality control department
Im always a fan of red and black getting more defensive interaction, and while Boltbender isnt anything new to reds color pie, its still a potent effect in an efficient package